Short: Military Cloning Initiative (Part 16)

The following is an excerpt from classified document:

NMSC-1-7f-7d “MTALRES-188-34-11-C LOG”

RE:  Breakthrough!


This is amazing, we just had a breakthrough down in lab six. I know you are traveling from complex A right now but this is something I had to share. We were able to grow fully hybridized cells in the lab environment, these are not just the simulations, this is the real deal.

I talked with our new team lead, Dr. Mizari, like you asked and because of her help we actually got past the problem holding back Team 3. She had a completely unique approach that I never considered until she reminded me about the work on _________.

We are going to try a long term cell culture before we declare this a viable route, but I am confident.

I always hoped bio-computing would be more of a part of our research and it seems it was the key to the lockbox we needed to find. I am going to make sure I put together a full brief so that by the time you are back we can have a detailed meeting about the methods. Dr. Lent has been invited to our lab already to oversea our procedure and ethics compliance, as you requested in the meeting.

Again, I am looking forward to sharing this with the other teams, this is never before seen research and it is happening in our labs. I cannot wait to keep going.

Cpt. K. Durnist
MTALRES-188-34-11-C Team 3 Head

From the ether: Character creation and Up-tiering (Part 1)

Today I want to start with a workshop article series about character creation. Having explored Character Tiers already, and having been able to explore the origin of one Star of Ashor’s protagonists, Tony Karo, I now want to try and go through an exploration with you, the reader, following some of the methodologies we looked at in previous articles.

Our focus for this workshop series is, as mentioned in prior articles, to bring a fresh character from Tier 1, to Tier 4 in relatively short order, through directed, goal oriented design.

In order to facilitate this design, I have settled on the idea of using an existing world which I have an intimate understanding of, that of my novel, Star of Ashor. (You can read a bit about the world here, explore it here or maybe just read the book itself)

I decided to settle on using this existing setting because I wanted to explore how characters can come to be in a world as it exists. This is an important thing for me because a majority of first characters in my experience, tend to be fan characters or even characters in role playing games.

I think the process of using and existing world would be greatly beneficial to readers who want to figure out how they can use existing worlds as a guide within which to grow their characters to a more impactful tier.

Aesthetics vs enjoyment

When creating a new character, it is a good idea to have an idea of the sort of role or aesthetic you want the character to fill. This helps not only with passing plot scrutiny later, but especially with aesthetics, we can use the mental image we create of a character, to create the list of traits that define a Tier 2 incarnation.

While it is not required that you have an “end goal” for the character up front, it is very helpful in eliminating some uncertainty along the way. Therefore, if you have an idea of this new character’s role before creation, or at least, possible roles they could fill, consider using one of them, rather than always creating a new role for every new member of your cast.

When doing this phase of your design, think of what that role implies about your character and what they may look like and how it may change their aesthetics. Perhaps this comes from the years of drawing, but I consider this mental image to be of great help when making characters.

By using this concept you can give yourself the direction you need to make aesthetic and creative choices later. It is often much easier to build a new character with a role in mind, than to create a character and then try to shove them into a role later.

That said, we should avoid trying to make every decision about the character as if that role is the only thing that matters, there are many factors that we need to consider when designing characters and one of the most important, is that we, the creator, must enjoy creating them.

If you are not enjoying your character creation, it will show through in how much depth or care you take in crafting them. It is always better to have a character who is a labor of love, and rougher around the edges, than to try and polish one you dislike into something amazing. If you attempt the latter, you will always fail, and if you choose the former path, you can always polish.

Leveraging existing world building

In the world of Star of Ashor, there are four Major species, sometimes referred to as “The Great Races,” The Hil’Raigh, Kul’Raigh, Novian and Terran (Human). The Hil’Raigh form the governing body in the Hil’Raigh Federation in which both they and the Kul’Raigh reside. The Novians are split broadly into two nations, and the Terrans (Humans) are a relatively new to space faring, but mostly single government species thus far.

Above: Princess Kirashira Ren’Tauru of the Starlight Compact, a member state of the Hil’Raigh Federation. Princess Kirashira is a primarily Kul’Raigh genetic hybrid between Kul’Raigh and Hil’Raigh species.

Hil’Raigh have a largely dimoprhic population while the Kul’Raigh have an overwhelming androgyny across their own genetic gamut. The Novian people feature a genetic and dimoprhic variation much more closely aligned to that of Humans.

All four of these species are very human in appearance overall, with some exaggerated characteristics present in the Hil’Raigh Federation’s populations, namely their elongated ears, though both species look largely similar.

While it is impossible to understand all of the cultural context that each kind of character could bring, I wanted to introduce this much here, as it helps us understand what kinds of characters we might have access to.

It is important that when we are building characters in an existing world that we carefully weigh whom we are creating against the established continuity that already exists.

In the Star of Ashor world for example, it would be jarring for us to create a new alien species solely for one new character unless we planned to introduce them as a species. This is especially difficult when one is creating a role playing character or a fan character for existing works. Setting a realistic expectation from the start will do wonders for our ability to pass plot scrutiny later.

A chosen role

When deciding who to create, I realized there was a potentially interesting person sitting in my mind for a particular Hil’Raigh, that of the primary founder of the “Shae’Lun Corporation”

Above: The Shae’Lun Type 1 Plasma Rifle, a product of the Shae’Lun corporation and the most common rifle in the Federation.

In addition to design and research for military applications, Shae’Lun has its own ship foundries, and other military manufacturing capabilities.

It trains, employs and deploys millions for private security, sensitive data recovery, support for general Fedeation military operations and even has its own private navy and special forces segments.

The organization is a rich canvas of interesting ideas that I would love to explore and as a result I think it will be quite fun to build a flagship character in their history.

For those not in the know, the Shae’Lun Corporation, commonly referred to as “Shae’Lun” (Shay-Loon) is an extremely large and powerful paramilitary organization. This organization is actually more powerful than some national military forces on its own and owns planets, ships, stations and even has its own jurisdictions.

Because of that interesting potential I think our character will be one of the driven, military minded individuals who helped found the organization in the first place. This will give us the chance to have some guidance in our creative decisions and also explore a topic that makes our new character design interesting, both key points in a smooth design experience.

Our traits

Once we have chosen the role we want to fill, it is time to start filling out traits. We do not want to always choose with the cookie cutter approach of taking only traits we think are typical of a role we may have chosen. Remember, this is a new character and especially in the early stages of design, the traits that we choose are supposed to be negotiable and fluid.

When starting out with the traits of a new character design, make the choices first based on your preferences for aesthetics and design, there is always time to adjust, trim and add to the list later in the design process.

The point of looking for a role for the character to fill is to help provide an important seed of creative direction that we otherwise lack. It is not there to cripple our imagination.

When we properly use our character’s role as a sort of sign post, we are free to make our way there at first by means of the trait list. I want to stress that while a Tier 2 character consists almost entirely of a trait list, ALL in depth characters have traits too. Remember, this is a first step and we need to have a foundation upon which to build a mental image, it helps us think of everything from personality to behaviors.

It is not an instant process to come up with traits. If you are following along in a way, with this workshop thus far, coming up with your trait list is going to be the thing that you take away as a sort of “work assignment” from this article. I spent some time coming up with my own trait list for this new character and here is what I came up with:

  • Physical / Aesthetic
    • Hil’Raigh, Male
    • Looks unassuming for a Hil’Raigh military role
      • Longer hair
        • Light red/orange hair
      • Facial hair
    • Often seen wearing a hat of some kind
  • Personality & Background
    • Formerly part of a national (Akal’Maru) naval special operations division
    • Single, unmarried
    • Loves to barbecue
    • Likes zero gravity sports
    • Likes oil painting
    • Cynical
    • Macabre sense of humor
    • Largely Calm, aggressive when provoked
    • Goes by his “code name” with most people
  • Knowledge & Skill
    • Trained in many hand to hand combat styles
    • Knows how to use weaponry from all over the galaxy
    • Expert marksman
    • Knows how to operate many types of vehicles.
    • Licensed pilot

For you, the wonderful reader, I took the liberty of trying to organize the traits into three categories. Physical / Aesthetic, Personality & Background and Knowledge & Skill. I do not think every trait list has to be made that way, but in this case it helped me organize my thoughts. Never be shy about organizing your thoughts.

Last but not least, in order to make a real Tier 2 character, we will need a name for our new individual. After much soul searching, a bit of thinking about my world and some careful consideration, I’ve come up with the following: ‘Kelem “Black Viper” Shae’Lun’

Congratulations to the Black Viper on his new list of traits!

Traits and more

I hope it is obvious from the above that there is room for some fun, or silly / unexpected design choices when making a character. One of my own favorite created characters for example, is one whom I decided loves all kinds of cake, not because of anything other than it was fun to draw them chasing cakes. The same sort of attitude should apply to all of us when making character design choices, especially at this tier. Make a character you are happy with.

That said, Black Viper looks a little bit light on the backstory, and we know very little about him still. If all we got from a narrative involving him was a rehashing of the above list, it would be a boring narrative indeed. Remember, this is what a Tier 2 character looks like, this is the level of depth they have. When broken down like this, it looks rather simple, but we can sometimes forget that our current darling character may be just this shallow.

Next time in this workshop series, we are going to explore what we must do for Black Viper to reach Tier 3. Keep in mind that as we start going upward in the tiers, we are going to start hearing more and more about the world of Star of Ashor to give us the context we need. I hope that by seeing this process play out, that each reader can gain a better appreciation for how to grow their characters. Join me again next time and don’t forget to check out the codex for glimpses into the world we are diving into

Short: Military Cloning Initiative (Part 15)

The following is an excerpt from classified document:

NMSC-1-7f-7d “MTALRES-188-34-11-C LOG”

RE: MTALRES Restructure
To: MTALRES-188-34-11-C.Staff


I am happy to announce that we will be taking on some of the minds from the now cancelled project at DEVFAC2. Following the challenges they have faced, we are able to offer them a new home with like minded research focused individuals and I strongly encourage each of you to reach out to new members of the staff and introduce yourselves. Of note is the creation of a fourth team, headed by a former project manager from the DEVFAC2 facility.

It is my pleasure to introduce Dr. Yona Mizari, as the lead for the fourth team. Dr. Mizari brings with her the excellence of a long pedigree of skilled Bio-Computational scientists and is a specialist in Biological Computing and Neural Machine Sciences and will help to provide additional expertise and insight into our work and assist our teams in finding new and creative solutions to problems we currently face and those we may come to in the future.

Joining Dr. Mizari are several more experts in the fields of Biological Computing, Neural Machine Sciences and Biocomputing Topology. The full list of these new peers can be found here on the staff network. Please make them feel comfortable.

With that out of the way I wanted to talk about the Ethics Council Review that we had conducted. The results are summarized here , this is required reading for all staff. The rulings therein are binding on the project.

Lastly, please note that because of the nature of our project and its eventual goals, I am compelled to ask the staff for suggestions on medical doctors who they know who may have qualifications relating to our research. As the nature of this project dictates, we will need both doctors and eventually, are also likely to need individuals with qualifications in child care. Preference is given to candidates who are also familiar with or certified in any of the fields listed in the this brief on staff net, please note the list is non exhaustive, so if you have questions, please contact me directly.

If you have such a qualification, please bring it to my attention as soon as you can. It is a lot easier to shuffle existing staff than clear new ones.

Cpt. Althea Chalser
MTALRES-188-34-11-C Head

Character Growth Profile: Tony Karo

In the last article in the character design series, we looked at the idea of character tiers, a way to classify characters that I have come to feel can encapsulate quite a bit for anyone looking to design their own characters.

Periodically, in support of this series, I thought it might be nice to talk about how some of my characters started, what I feel put them in a particular tier and what I did to make them more complex and interesting. A process I would like to call “Up-Tiering”

If you are not familiar with the character tiers system I introduced in the last part of this series, take a look at it because you will need to understand the concepts there to make sense of this article.

Now, lets talk about one teenager’s silly OC (Original Character) concept and how it became a lead in the novel I wrote.

Tony Karo: My longest running ‘OC’

Tony Karo is a character that I have had floating around in my head for a long time. He is one of the main protagonists of the Star of Ashor story, but he was not always related to Star of Ashor or it’s history.

He was not always the person you see depicted in the novel, and in fact he had very different beginnings to what he became. It’s because of that, that I chose to make him the focus of today’s article.

One of the most important things for me about Tony, and why I wanted to share him with you today, is that he grew from something I would consider a very cookie cutter character idea from a middle school student.

One of the most important things for me about Tony, and why I wanted to share him with you today, is that he grew from something I would consider a very cookie cutter character idea from a middle school student.

As a character, I feel he has become a much more nuanced and interesting individual than he started as. His format has varied and some of his traits have changed or been abandoned. He gained some new perspectives during his journeys and in turn, he served as a way to unify a lot of nebulous ideas and world building concepts I had floating around in my head over the years.

Humble Start

The previous article in the series explained the tier system and I un-apologetically said that most people’s original character creations come up short of being that interesting. To be clear, I called almost all ‘OC’ creations Tier 2 characters, meaning they lack a real context and are mostly just a list of traits that the creator considers cool or interesting.

I will admit plainly that at the first time I conceived of Tony Karo, he was as Tier 2 as they come. The trait list was the biggest part of his creation at the time and some of it was related to other influences that, as a preteen, I found rather exciting.

I’d like to share with you some of the most important bits of Tony Karo’s character in the manner I defined them. Yes, it is a list of traits, like any other Tier 2 Character would have. It is also just as pretentious and superficial as it sounds. Look at this list and tell me whether you think this character seems very interesting off of the description of these traits. (I sure don’t think so.)

  • Black Hair, like yours truly
  • White bangs on the black hair, because that is what I was practicing drawing
  • Middle parted hair, (same reasoning as above)
  • Mid 20s male
  • Alien of some kind?
  • Wears a trench coat that is black with red trim
  • Has sword with fancy hilt
  • Cool headed, smart and capable at basically anything.
  • Totally a Dragonball Z character, who is just as strong as the main cast
  • Edgy
  • Some kind of martial artist who can shoot energy beams etc

The above was quite literally all that mattered about Tony Karo when he was first made. He was about as interesting as this list of traits is, with as much depth as the screen you are reading it on.

He had all the hallmarks I discussed in the tiers article: He was mostly a plot device that failed under any kind of story plot scrutiny and was extremely superficial.

Thankfully, Tony did not stay at Tier 2.

Stuck in Tier 2

Tony Karo was not the first character I had made at that point in my life, but he was the one to whom I was most attached. He was a sort of Dragonball Z fan character in his first incarnation.

A friend and I both worked at making our own characters, which we drew doing cool energy blasts and other powers. I took influences from the characters and media I liked most at the time and was always coming up with some cool thing this new character could do.

The desire to emulate characters I liked was all consuming and Tony became a ‘time cop’ because my favorite character in Dragonball Z was a time traveler too. Tony’s design was very heavily influenced by this character, both visually and in other ways.

Drawing was the first form of expression for Tony, unlike many of my other characters. He existed primarily as a drawn character, with story giving me loose reasons to draw more versions of him. The drawings were nothing amazing but they got the job done and kept my mind churning.

The biggest boost to Tony however, was the need for a meaningful antagonist which I provided in the form of a cybernetically enhanced warrior from some opposing faction.

While this antagonist was not himself a masterpiece, he started something bigger. He introduced me to the need for Tony to have a team, a group to be a part of, some organization which could support him. Conversely, his adversary also needed the same, and thus, my first character centered world build started.

This new world build was what birthed the idea of the NovaCore, a faction of time keepers who employed Tony Karo to keep order between timelines. While Karo kept the energy blast powers and the sword at the time, he was now rapidly shedding his fan character status.

Enter tier 3

The world build pushed forward slowly but surely. Gradually, the staples of external IP that had made Tony Karo in the first place, started finding themselves pushed out. Tony’s antagonist now had a name, Takell, and the two alien guys had it out for each other for some reason that I had not yet defined entirely.

Star Trek and Starwars had captured my imagination as a kid and as my world building moved along, the world that would eventually become Star of Ashor took on its own space opera. The nations and factions of course were simple at the time, but the foundations had been laid.

For his part, Tony Karo was still very Tier 2, while that list of traits changed or grew, the character had not fundamentally changed. He had not grown much but the door to that growth was opened only when I had finally decided to let Tony be his own character, not a direct remix of existing characters from someone else’s creation.

Tony Karo did not truly fit the Dragonball Z world or story, his destiny lay elsewhere. Exploring this new world and setting allowed Tony to start forming opinions and have weaknesses, critical advancements for reaching Tier 3. When Tony started being what I would call, a proto-person, he reached Tier 3.

The process of reaching Tier 3 is one that I think is really easy for someone who understands a character they want to make, but getting there is harder for people with a low amount of experience and so it can take time. It is important not to be discouraged by that.

The key question to reach Tier 3 is simple: “Why?”

The Tier 3 wasteland

Almost all characters die in Tier 3, at least in terms of development. Tony Karo was very nearly a casualty of the same wasteland. Even when we start asking why, in order to find motivation, that does not guarantee character growth beyond Tier 3.

To develop more, Tony (and any character) really needed a world. As with any character who intends to reach Tier 4, Tony Karo needed to feel not like he was simply a character with a backstory, but a character whose story had produced the person one saw. This meant I needed some real world building, more at least, than I had completed at the time.

The NovaCore, the Star of Ashor world, still did not exist, it wasn’t on his radar or mine. This world build was still very much centered on him and his efforts, his coolness and traits. While he was more interesting now, he was still stuck in Tier 3 and the things I was doing were not changing him or making him grow. His character development had stalled.

Because Tony did not feel like he was truly attached to anything around him, he would “fail plot scrutiny” and anything he did would feel like it had holes in it. Like many Tier 3 characters, Tony was stuck because of the fact that I did not yet understand how he fit into the world and why. I was asking about motivations and weaknesses, but I was not asking key questions like, “Where did these motivations come from?”

I was asking about motivations and weaknesses, but I was not asking and answering key questions like, “Where did these motivations come from?”

Asking that question is all fine and good, but until one has an answer, they will wander in Tier 3. Such was the case with Tony Karo. He spent many years in this puddle deep Tier 3 pond.

Escape to tier 4

One of the key elements that allowed me to escape from Tier 3 with Tony Karo was the addition of other cast members. Up until that point, a loose love interest and an antagonist were the only other people ever considered in the story. Everyone else was almost completely ancillary and unrelated to much of the story at all.

Truth was the product of this cast member creation and filled an important role. Suddenly Tony had a friend, a cause and a reason to do what he did. There was more to him than simply being a ‘badass’ because he wanted to help his friend. Truth in turn, would be one of the people in the world who really understood Tony, since I had realized that his focus or skill might have been a source of conflict between he and his peers while growing up.

While Truth herself was important, the character who really pushed everything forward with a massive jolt, was Kirashira Rentauru, the princess of the Starlight Compact.

Kirashira (named Kirashi at first) was an instant reason to world build. While my desires and goals for the Star of Ashor story were largely visual at the time, Kirashira required me to start thinking of things that were as yet undecided in the world building of Tony Karo. Through Kirashira I started exploring things like the political factions, nations and situations that made up the world. I started exploring species and peoples, varying cultures and why it was significant that Tony and Truth would even help Kirashira at all.

This world building, brought on by cast members, was the reason that all of these characters could keep growing. Now, they could feel believable or grounded to their situations. I finally let go of certain character traits for Tony, things I had kept for years and if you remember my tier notes, this happens sometimes in the transition to Tier 4. If a creator cannot let go of an unjustifiable trait or behavior for a character, they can never reach Tier 4.

If a creator cannot let go of an unjustifiable trait or behavior for a character, they can never reach Tier 4.

By providing a richer world for Tony, he (and the others) were able to grow. I started letting that world building take shape. Thanks to character centered world building, I did not have to change he and the others too much to make it happen, but I did have to start giving valid reasons for his motivations, behaviors, existence, skills, interests and everything else. This is why Tony reached Tier 4.

Tier 5 through narrative

One of the keys to reaching Tier 5, as outlined in my prior article in the series is through narrative driven growth. Specifically, the creator needs to put a large amount of time into the planning and thought surrounding a particular character. One of the best ways to achieve that investment of mental energy is by narrating and creating a story.

This is also one of the most challenging steps because it is a sort of rubber meets road situation and many may think that they do not have the time or energy to write say, a whole book about a particular character. Not all characters need an entire book per se, but the more energy expended, the more likely you are forced to put the proper planning in and round out any of the rough edges of Tier 4 that stick out and damage your character’s ability to pass plot scrutiny. This process is something that occurred for me while writing the drafts of Star of Ashor.

Writing the draft of the novel helped me to start understanding Tony Karo (and other characters) better but more than that, I was forced to put myself in the position of my character and narrate in a way as to make their actions, words, deeds and thoughts feel believable and rational. This is what I call “walking in their shoes” and it is essentially the process of building a personal understanding of how a character should behave in the situations they face. As a creator follows their character through these situations, the understanding grows until it is easy to apply this character’s behaviors to almost any situation they could encounter.

With Tony Karo, things like exactly how he acted with his friends or foes and way he would respond to disagreements were not things I ever considered until writing. While it may seem like these are small or inconsequential, these sorts of details add to a character and help establish them in the world.

When Tony Karo and Truth speak together, it is borne of a relationship that is well understood now, because of writing. This kind of growth is extremely difficult without writing and narration backing it. While the first draft may not have entirely defined this dynamic, I feel that the revisions of Star of Ashor provided the polish to reach Tier 5 and potentially push the characters further.

Tier 6?

The first thing I feel is important to understand about Tier 6 is that it has a sort of infinite ceiling. Tier 6 characters are a pinnacle in my system because of the fact that I do not feel there is a definite process by which a character can keep growing. Sometimes what works for a particular Tier 6 character to grow more, does not work for another.

The same is true for Tony Karo. I would like to say he is Tier 6 character because I feel he passes plot scrutiny and feels like a real person. I feel that the exploration of emotion that he has offered to readers or myself, has put him in a tier above what Tier 5 can really offer.

Tony Karo is a character who has passed through many crucibles and through narration both written and upcoming, he will continue to grow. As a creator there is more to him than I have yet explored, challenges he will face that he has not yet confronted. It is my hope that as I write for him, that I can put forth the sort of character that people can enjoy reading about and grow to care for. I hope that for each of my characters but Tony holds a special place because of his prominent position in helping to spark such a journey for me.

While not all my characters are Tier 6 yet, I want them all to have the ability to reach that place if I decide to take them there. Next in this series I want to start with a character design and use it as a basis. We will start with a Tier 2 Character and then use what we have explored in this series to grow that character. I will try my best to guide you through the process of reaching Tier 4.

I think we will stop short of pushing for a Tier 5 or more since I do not have the ability to write a suitably complex narrative just for these sorts of workshops. As we go, I want to try and emphasize the process and the steps that we use, that way new and aspiring creators, or those in need of a way to “grow” their character, can find a logical method of making the progress they seek. Stay tuned!

Short: Military Cloning Initiative (Part 14)

The following is an excerpt from classified document:

NMSC-1-7f-7d “MTALRES-188-34-11-C LOG”

RE: MTALRES Disaster Details
To: MTALRES-188-34-11-C.Staff


As SRC Guidelines and MTALRES policy dictate, when large accidents happen, cleared personnel are to be given resource information about the incident. We believe that through understanding mistakes and problems encountered by others, we can avoid them ourselves.

The full release can be found here. Please be aware that visual material is not included. Some of the descriptions however, are still graphic.

There is no simple way to describe the events that took place in the DEVFAC-A-2. The project was a complicated piece of work with many moving parts and it fell apart on one of them. Unfortunately, that moving part claimed lives when it failed.

The project being explored at DEVFAC-A-2 should hit us close to home. If you read the goals of the project you will quickly see that like all MTALRES projects, this too was about how we could advance _________ and protect the nation and its people more effectively but from a different angle.

Because of the events as they have occurred, we are going to have to restructure some of our own to ensure that we follow new guidelines set out from this project.

I was going to suggest that the project reading be on your mind, but I think it is best if I make it required for everyone. From ethics to goals, this project will make you reflect on what and why we are doing what we are. Do not squander the lives that have been lost by trampling over what their blood has taught us.

Cpt. Althea Chalser
MTALRES-188-34-11-C Head

Short: Military Cloning Initiative (Part 13)

The following is an excerpt from classified document:

NMSC-1-7f-7d “MTALRES-188-34-11-C LOG”

RE: MTALRES Project Hold

SECURITY ALERT: This message contains a SECURE ORDER CHECKSUM and cannot be removed from storage servers or modified by the recipient without proper authorization.

Hello Captain Chalser,

I am writing to inform you that MTALRES has been ordered to cease development of new research operations pending a review of an incident that has occurred at a research development site.

You may be aware of MTALRES efforts at cognitive simulation and the technology developments that have been made toward that end. Specifically, neural interface technologies etc.

Unfortunately there was an incident at DEVFAC-A-2 of the MTALRES complex which resulted in casualties. Because of this the Admiralty has put all MTALRES projects on hold pending review of the incident and has ordered me to send this out to all the active project heads. Since you are off the grid right now I can only assume that my message will reach you later than it is sent.

Consider this an official order by way of the Admiralty Governing Body of the NovaCore to halt all research development until you have been given an all clear by me or my office directly. SOC Boiler plate follows.

This document is fitted with an SOC and will act as valid enforcement authorization for the order described above. Your receipt of this message will be logged by the local base command staff and a copy is automatically being forwarded to the security staff there.

If anyone in your staff refuses to abide by this order you are required to place them into the custody of the security staff on post.

I know how passionate some of us get about our projects, sometimes that passion takes us too far. Given that, please use as much tact as you can in bringing this information to your people.

I am not authorized to transmit the particulars of the incident at DEVFAC to you but suffice it to say that some people are going home to emptier homes today. Please keep your people safe, and keep their heads out of the clouds.

Major Rika Sweitzek

SECURITY ALERT: This message contains a SECURE ORDER CHECKSUM and cannot be removed from storage servers or modified by the recipient without proper authorization.